![]() The game also features an in-depth monster growth system, where monsters can be fed a variety of different foods. If you don't need a monster you can put it in a den where it will be ready for use when you return to get it. Up to 10 monsters (including Emil and Marta) can be in the party all at once, but only 4 may be used in battle (Either Emil, Marta or both of them must be used at all times). For a better chance at capturing the creature the element of the creature and the location must be aligned. These monsters can be captured upon being defeated in battle, when defeated you can try to capture it or let it go. The effectiveness of the elements can be participate in Unison Attacks.ΔΆ00 different types of monsters will be available for capture in the game. The battlefield's element can be changed by combining 3 elements together. Combining aspects of Tales of the Abyss and Tales of Destiny's battle systems, as well have putting in an elemental grid, each battle, location and monster will have a element attached. Dawn of the New World uses the "Flex Range Element Enhanced Linear Motion Battle System". The layout of the map looks more like that of Tales of Phantasia's, and the development team openly admitted that they had left the field map due to production schedule deadlines. Instead of reusing the free roam system that was implemented in Tales of Symphonia, a point and click feature will be put in. Skits will also make a return and are fully voiced by the Japanese voice actors, as well as by the English voice actors. Most of the story will be told through real time cutscenes instead of the animated style that was only implemented in the opening of the game. As such, this is not considered a "mothership" title in the franchise. It has already been said that this will not be a direct sequel to Tales of Symphonia, and that the option is still out there for a direct sequel to be made. Tales of Symphonia: Dawn of a New World is a release in the Tales franchise made from Namco Bandai Studios.
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